![]() No matter how badly you screw it up, there is always a lesson to be learned in the field of medicine. You cannot learn without messing up, basically, is what I’m saying. But its like Churchill said, there is no victory without failure. If you want to be a doctor, but then you fail miserably and want to quit and be security instead, well, that’s your choice. Learn to get over the obstacles and keep pushing onward until you reach the next outpost. Whether it is bad ship design causing you to not know where your dying patient is, or be it the fact that you performed CPR on somebody with an empty oxygen mask, and didn’t realize until it was too late, you are gonna screw up. You need to accept this now, or you will never improve as a doctor. Sometimes you’re gonna get a black eye on your medical record: Someone will die and it will be your fault. Rule Number 4 of Practice: Don’t cry over spilled milk (blood) If diplomacy fails, then you can just bar people off from your medbay until they learn to behave themselves, which may not roll so well with security, but just might teach your crewmates a thing or two about roughhousing. (which is like 10 seconds at worst.) So, as your sub’s medic, it should be your duty to try and keep violence to a minimum, and look for the most peaceful way forward. If your crewmates like fighting a lot, or excessively cause ruckus, it will drain your medical supplies faster than a mudraptor melts to raptor-bane. Rule Number 3 of Practice: Try to conserve medical resources as much as you can. It is not necessary to “waste” resources on healing bad actors, but it will be benefit to your medical skill to at least keep them alive. Or, if your ship doesn’t have a fabricator, you can ask your ship’s security guard nicely, and if he or she is sympathetic, they just might cede you a pair of shackles. They usually take 9 seconds to make if your weapon skill is sufficient. You can easily make handcuffs in your ships fabricator with a simple bar of steel, being made of Carbon and Iron, which are plentiful on most ships. You should also carry handcuffs in you in the case of bad actors in need of medical attention. It simply makes you look bad, even if they are in handcuffs. You should also know not to heal evildoers, like clowns or criminals, unless they are restrained first, and nobody else is in dire need. In a situation like this, it will be worth letting one dunderhead die so that you, the medic, remain alive to tend to the people who aren’t naturally selected. Sometimes, you will give up your only diving suit to somebody else, and then that somebody else who survived attempts to revive more people on the ship, but fail due to sheer incompetency. This may seem contradictory, but sometimes, it is not worth putting effort into somebody. Rule Number 2 of Practice: DO NOT always try to save someone’s life when at risk to your own. This caution is a good segue into Rule number 2 of practice: This usually ends with more injuries being added than subtracted. Or, attempting to perform a check-up on a security guard while he is at arms with a mudraptor. This rule doesn’t mean throwing caution to the wind, and jumping into poor situations, such as, running into a reactor fire to save a stunned engineer with 30% burns, instead of just getting a fire extinguisher and putting the fire out first. Sometimes you may even have to sacrifice your diving suit and face certain death, just to save the life of someone else, most commonly, the Captain, or a close friend of yours. You should always keep a diving mask on you, but its better to take two, or even more, in the all-too-common situation where a flood or explosion causes multiple people to go unconscious while underwater, you should hastily slap masks onto everyone who is incapable of breathing, and then once everyone is in a stable condition, perform CPR upon them, so they begin breathing again. Every second that passes by where a crewmate’s health is in disrepair, is a second of failure for the Medical Doctor. You, as a medic, should put the health of your crewmates above all else. Rule Number 1 of Practice: Always try to save someone’s life, even if it brings risk to your own. Everything you should know about being a Medic aboard a Coalition Submarine, as well as useful information regarding medicine and fabrication.
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